Pawns, Knights, Bishops, Rooks, Queens & the Kings!
Article 9: The drawn game (As approved by the World Chess Federation FIDE) |
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9.1 a |
The rules of a competition may specify that players cannot agree to a draw, whether in less than a
specified number of moves or at all, without the consent of the arbiter. |
9.1 b |
If the rules of a competition allow a draw agreement the following apply: (1) A player wishing to offer a draw shall do so after having made a move on the chessboard and
before stopping his clock and starting the opponent’s clock. An offer at any other time during
play is still valid, but Article 12.6 must be considered. No conditions can be attached to the
offer. In both cases the offer cannot be withdrawn and remains valid until the opponent accepts
it, rejects it orally, rejects it by touching a piece with the intention of moving or capturing it, or
the game is concluded in some other way. |
9.2
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The game is drawn, upon a correct claim by the player having the move, when the same position, for at least the third time (not necessarily by a repetition of moves) |
| 9.2 a | is about to appear, if he first writes his move on his scoresheet and declares to the arbiter his intention to make this move, or |
| 9.2 b | has just appeared, and the player claiming the draw has the move. |
| Positions as in (a) and (b) are considered the same, if the same player has the move, pieces of the same kind
and colour occupy the same squares, and the possible moves of all the pieces of both players are the same. Positions are not the same if a pawn that could have been captured en passant can no longer be captured in this manner. When a king or a rook is forced to move, it will lose its castling rights, if any, only after it is moved. |
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9.3
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The game is drawn, upon a correct claim by the player having the move, if |
9.3 a
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he writes his move on his scoresheet, and declares to the arbiter his intention to make this move which will result in the last 50 moves having been made by each player without the movement of any pawn and without any capture, or |
9.3 b |
the last 50 consecutive moves have been made by each player without the movement of any pawn and without any capture. |
9.4 |
If the player touches a piece as in Article 4.3 without having claimed the draw, he loses the right to claim, as in Article 9.2 or 9.3, on that move. |
| 9.5 | If a player claims a draw as in Article 9.2 or 9.3, he may stop both clocks. (See Article 6.12.b) He is not allowed to withdraw his claim. |
| 9.5 a | If the claim is found to be correct the game is immediately drawn. |
9.5 b |
If the claim is found to be incorrect, the arbiter shall add three minutes to the opponent’s thinking time. Then the game shall continue. If the claim was based on an intended move, this move must be made as according to Article 4. |
9.6 |
The game is drawn when a position is reached from which a checkmate cannot occur by any possible series of legal moves,. This immediately ends the game, provided that the move producing this position was legal. |
FIDE Laws of Chess ------see----- How to Play Chess |
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Comments: Both players will put ‘=’ sign before move in which any player claims/offers a draw. Once a player claims a draw, he can not withdraw the offer. The opponent may accept or reject it. The game will be declared drawn in valid draw claims of 50 moves/same position third time. If false claim is made under this rule, the Arbiter shall add three minutes to the opponent’s remaining time. Additionally if the False Claimant has more than two minutes on his clock, the arbiter shall deduct half of his remaining time up to a maximum of three minutes. If he has 1 to 2 minutes, he will have maximum 1 minute. In less than 1 minute, no change in his time will be made. In draw claims of 50 moves/same position third time, claim draw before actually making the move or if other player has completed such move. |
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